/**
 * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

using System;
using UnityEngine;
using UnityEngine.UI;

public class Reloading : MonoBehaviour
{

    public Text label = null;

    public void Open(String title) {
        label.text = title;
    }

    public void Dispear() {
        Destroy(gameObject);
        GameObject loading = GameObject.Find("/loading(Clone)");
        Destroy(loading);
    }

}
